I'm exploring this stuff with Max first hand. Trying to feel the essense of the movements viewing his movements and getting his feedback from what he has learned from his mentors.
Some of it is very foreign to me but the way it adds up to takes advantage of the built in capabilities of modern equipment and they way the movements are built to support high edge angles leads me to believe this is an important system to be aware of.
Nothing is the end all solution to every situation but this stuff does apply to all types of terrain and textures. It builds a go to move that has the ability to deal with the forces generated in skiing maneuvers to achieve a well supported carve and short turn capability on any surface texture on snow
Some of it is very foreign to me but the way it adds up to takes advantage of the built in capabilities of modern equipment and they way the movements are built to support high edge angles leads me to believe this is an important system to be aware of.
Nothing is the end all solution to every situation but this stuff does apply to all types of terrain and textures. It builds a go to move that has the ability to deal with the forces generated in skiing maneuvers to achieve a well supported carve and short turn capability on any surface texture on snow













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